If you've been running Arc Raiders since Cold Snap dropped, you'll feel the shift almost right away. Builds aren't "locked in" anymore, and that changes how you plan a night of raids. I've seen people treat their loadouts like disposable tools now, swapping roles depending on who's online and what map mood they're in. If you're also keeping an eye on the broader loot flow, it helps to know what's circulating and what isn't, and ARC Raiders Items is the kind of reference players end up checking between runs when the economy starts to wobble.
Skill Tree Resets Without the Run
The biggest quality-of-life win is simple: you can pay to reset without forcing yourself into an expedition. It's 152,000 credits, and you get your points back—usually 76—ready to re-spend. It's expensive, yeah, but it saves time and avoids that awkward "guess I'll throw a run" feeling when you only wanted to fix a bad perk path. You'll also notice people experimenting more. You can try a weird setup, hate it, and clean it up right away instead of living with it for a few raids.
Security Lockers Aren't a Route Anymore
Cold Snap also kills the old locker routines. Security Lockers now spawn dynamically, so those tidy "hit these three spots, extract, repeat" paths don't really hold up. You can't just autopilot the same corners and call it farming. It pushes you to actually sweep buildings, check angles, and adapt when the map gives you nothing. If you'd built your whole tree around that predictable income, you'll feel the sting. But in a weird way, it makes raids less stale, because you're reacting instead of reciting.
Weapon Tweaks That Show Up Mid-Fight
Gunplay's in a better place, mostly because two weapons got real, practical buffs. The Bettina lasts longer now with a 60% boost to burn rate, plus it gets two extra rounds in the base mag and a 10% faster reload. That's the kind of change you feel during a drawn-out scramble when you're trying not to get boxed in. The Rattler going from 10 to 12 rounds sounds minor until you're one shot short and your reload would've been your death sentence. Those two bullets matter.
New Map Pressure and a Quiet Extraction Fix
Progression-wise, the Aphelion Blueprint is now tied to Stella Montis, not the Matriarch or the core. So if you want that craft, you're traveling, whether you feel like it or not. And honestly, that's fine—new content should carry real value. Also, the extraction crawl bug finally got sorted: being downed near a Raider Hatch doesn't mean losing to a stupid slope anymore. You can actually get inside consistently, which is the kind of fix you only appreciate after it saves a run, especially when you're dragging out something you can't afford to lose and you're thinking about how your ARC Raiders Items for sale choice is going to hold up in the next messy fight.
















































